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Tricky Ball Drop
Pittsburgh, PA | 2018
Tricky Ball Drop is an interactive children’s game that uses physical computing to sense a player’s interactions and output a response. Using an Arduino microcontroller and a series of sensors, the Tricky Ball Drop adjusts spin speed and direction based on a player’s length and type of engagement. Tricky Ball Drop was playtested during a one-day exhibition at the Pittsburgh Children’s Museum.
This project was created in Dr. Garth Zeglin’s course “Physical Computing” at Carnegie Mellon University. I worked collaboratively with Annabelle Swaine on all aspects of this project.
CAD files and documentation.



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